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TextTileButton Function

Modifiers: final
Text tile buttons have stacked layout, and can contain a button and a secondary text as optional elements. They have an active state when toggled on.

Signature

fun TextTileButton(label: String, onSelectionChange: (Boolean) -> Unit, modifier: Modifier, secondaryLabel: String? = null, enabled: Boolean = true, selected: Boolean = false, icon: () -> Unit? = null)

Parameters

label: String
The text label to be displayed in the button.
onSelectionChange: Function1
The callback to be invoked when the button is clicked.
modifier: Modifier
The Modifier to be applied to this button.
secondaryLabel: String?
The secondary text label to be displayed in the button.
enabled: Boolean
Whether this button is enabled or not.
selected: Boolean
Whether this button is selected or not.
icon: Function0?
The icon to be displayed in the button.
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