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PhysicsWorldBounds Class

Modifiers: final
Defines boundaries for the physics world. Entities that move outside these bounds can be automatically destroyed.

Signature

class PhysicsWorldBounds(var minX: Float? = null, var maxX: Float? = null, var minY: Float? = null, var maxY: Float? = null, var minZ: Float? = null, var maxZ: Float? = null)

Constructors

PhysicsWorldBounds ( minX , maxX , minY , maxY , minZ , maxZ )
Signature
constructor(minX: Float? = null, maxX: Float? = null, minY: Float? = null, maxY: Float? = null, minZ: Float? = null, maxZ: Float? = null)
Parameters
minX: Float?
  Minimum X coordinate boundary (null means no limit)
maxX: Float?
  Maximum X coordinate boundary (null means no limit)
minY: Float?
  Minimum Y coordinate boundary (null means no limit)
maxY: Float?
  Maximum Y coordinate boundary (null means no limit)
minZ: Float?
  Minimum Z coordinate boundary (null means no limit)
maxZ: Float?
  Maximum Z coordinate boundary (null means no limit)

Properties

maxX : Float?
[Get][Set]
Maximum X coordinate boundary (null means no limit)
Signature
var maxX: Float?
maxY : Float?
[Get][Set]
Maximum Y coordinate boundary (null means no limit)
Signature
var maxY: Float?
maxZ : Float?
[Get][Set]
Maximum Z coordinate boundary (null means no limit)
Signature
var maxZ: Float?
minX : Float?
[Get][Set]
Minimum X coordinate boundary (null means no limit)
Signature
var minX: Float?
minY : Float?
[Get][Set]
Minimum Y coordinate boundary (null means no limit)
Signature
var minY: Float?
minZ : Float?
[Get][Set]
Minimum Z coordinate boundary (null means no limit)
Signature
var minZ: Float?
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