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AudioSessionManagerSystem Class

Extends SystemBase
Modifiers: final

Signature

class AudioSessionManagerSystem : SystemBase

Constructors

AudioSessionManagerSystem ()
Signature
constructor()

Properties

executeCount : Long
[Get]
The number of times the system has been executed.
Signature
var executeCount: Long
systemManager : SystemManager
[Get][Set]
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager

Functions

associateSystemManager ( systemManager )
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager)
Parameters
systemManager: SystemManager
  The system manager to associate with.
calculateSoundfieldOrientation ( orientationType , relativePose )
Calculates the soundfield orientation based on the orientation type and relative pose.
Signature
fun calculateSoundfieldOrientation(orientationType: SoundfieldOrientationType, relativePose: Pose): Quaternion
Parameters
orientationType: SoundfieldOrientationType
  The type of soundfield orientation to use
relativePose: Pose
  The relative pose between head and audio emitter
Returns
  The calculated orientation as a Quaternion
calculateStereoObjectWorldPositions ( entity , audioEmitterPose )
Signature
fun calculateStereoObjectWorldPositions(entity: Entity, audioEmitterPose: Pose): Pair<Vector3, Vector3>
Parameters
entity: Entity
audioEmitterPose: Pose
Returns
Pair<Vector3, Vector3>
delete ( entity )
System should do any housekeeping based on AudioSessionManagerSystem.delete being removed from the scene
Signature
open override fun delete(entity: Entity)
Parameters
entity: Entity
destroy ()
System should clean up any and all resources for shutdown
Signature
open fun destroy()
equals ( other )
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean
Parameters
other: Any?
  The object to compare with.
Returns
Boolean
  True if this system is equal to the other object, false otherwise.
execute ()
System should perform all the operations based on relevant entities.
Signature
open override fun execute()
getDependencies ()
Returns the dependencies of this system.
Signature
open fun getDependencies(): SystemDependencies?
Returns
  The dependencies of this system, or null if there are no dependencies.
getScene ()
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene
Returns
  The scene that this system is associated with.
hashCode ()
Returns the hash code of this system.
Signature
open override fun hashCode(): Int
Returns
Int
  The hash code of this system.
registerAudioSessionId ( registerId , sessionId )
Signature
fun registerAudioSessionId(registerId: Int, sessionId: Int)
Parameters
registerId: Int
sessionId: Int
setAudioManagerHandle ( handle )
Signature
fun setAudioManagerHandle(handle: Long)
Parameters
handle: Long
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