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TickPhysicsSystem Class

Extends SystemBase
Modifiers: final
System that advances the physics simulation.

Signature

class TickPhysicsSystem(val physicsBridge: PhysicsBridge) : SystemBase

Constructors

TickPhysicsSystem ( physicsBridge )
Signature
constructor(physicsBridge: PhysicsBridge)
Parameters
physicsBridge: PhysicsBridge
  The PhysicsBridge required to access the physics engine.

Properties

executeCount : Long
[Get]
The number of times the system has been executed.
Signature
var executeCount: Long
physicsBridge : PhysicsBridge
[Get]
The PhysicsBridge required to access the physics engine.
Signature
val physicsBridge: PhysicsBridge
systemManager : SystemManager
[Get][Set]
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager

Functions

associateSystemManager ( systemManager )
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager)
Parameters
systemManager: SystemManager
  The system manager to associate with.
delete ( entity )
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity)
Parameters
entity: Entity
destroy ()
System should clean up any and all resources for shutdown
Signature
open fun destroy()
equals ( other )
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean
Parameters
other: Any?
  The object to compare with.
Returns
Boolean
  True if this system is equal to the other object, false otherwise.
execute ()
System should perform all the operations based on relevant entities.
Signature
open override fun execute()
getDependencies ()
Returns the dependencies of this system.
Signature
open override fun getDependencies(): SystemDependencies?
Returns
  The dependencies of this system, or null if there are no dependencies.
getScene ()
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene
Returns
  The scene that this system is associated with.
hashCode ()
Returns the hash code of this system.
Signature
open override fun hashCode(): Int
Returns
Int
  The hash code of this system.
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