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IsdkPanelPaddingRenderSystem Class

Extends SystemBase
Modifiers: final
State-driven visual system for panel grab handles.
This system tracks the interaction state (unhovered/hovered/grabbed) for each panel's grab handles using a queue-based update mechanism. State updates are queued from input events and processed each frame in execute().

Signature

class IsdkPanelPaddingRenderSystem : SystemBase

Constructors

IsdkPanelPaddingRenderSystem ()
Signature
constructor()

Properties

dropAudio : SceneAudioAsset
[Get][Set]
Signature
lateinit var dropAudio: SceneAudioAsset
executeCount : Long
[Get]
The number of times the system has been executed.
Signature
var executeCount: Long
grabAudio : SceneAudioAsset
[Get][Set]
Signature
lateinit var grabAudio: SceneAudioAsset
grabbableCornerMesh : SceneMesh
[Get][Set]
Signature
lateinit var grabbableCornerMesh: SceneMesh
grabbableEdgeMesh : SceneMesh
[Get][Set]
Signature
lateinit var grabbableEdgeMesh: SceneMesh
resizeCornerMesh : SceneMesh
[Get][Set]
Signature
lateinit var resizeCornerMesh: SceneMesh
systemManager : SystemManager
[Get][Set]
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager

Functions

associateSystemManager ( systemManager )
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager)
Parameters
systemManager: SystemManager
  The system manager to associate with.
delete ( entity )
System should do any housekeeping based on IsdkPanelPaddingRenderSystem.delete being removed from the scene
Signature
open override fun delete(entity: Entity)
Parameters
entity: Entity
destroy ()
System should clean up any and all resources for shutdown
Signature
open fun destroy()
equals ( other )
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean
Parameters
other: Any?
  The object to compare with.
Returns
Boolean
  True if this system is equal to the other object, false otherwise.
execute ()
System should perform all the operations based on relevant entities.
Signature
open override fun execute()
getDependencies ()
Returns the dependencies of this system.
Signature
open fun getDependencies(): SystemDependencies?
Returns
  The dependencies of this system, or null if there are no dependencies.
getScene ()
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene
Returns
  The scene that this system is associated with.
hashCode ()
Returns the hash code of this system.
Signature
open override fun hashCode(): Int
Returns
Int
  The hash code of this system.
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