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BlendMode Enum

Enum class representing the blending modes for rendering.
This enum defines how the colors of a material are blended with the background or other materials during rendering.

Signature

enum BlendMode : Enum<BlendMode> 

Enumeration Constants

MemberDescription
OPAQUE
No blending is performed. This is the fastest and enables depth buffering.
TRANSLUCENT
This mode performs classic alpha blending, where the material's color is blended with the background based on its alpha value.
ADDITIVE
In this mode, all channels (red, green, blue, and alpha) are added together.
NONE
No color is written for the material.
DEPTH_TRANSITION_CUTAWAY
LAYER_TINT

Properties

mode : Int
[Get]
Signature
val mode: Int
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