enum BlendMode : Enum<BlendMode>
| Member | Description |
|---|---|
OPAQUE |
No blending is performed. This is the fastest and enables depth buffering.
|
TRANSLUCENT |
This mode performs classic alpha blending, where the material's color is blended with the background based on its alpha value.
|
ADDITIVE |
In this mode, all channels (red, green, blue, and alpha) are added together.
|
NONE |
No color is written for the material.
|
DEPTH_TRANSITION_CUTAWAY | |
LAYER_TINT |
mode
: Int
[Get] |
Signature
val mode: Int |