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Physics Class

Extends ComponentBase
Modifiers: final
Physics component adds physics simulation to an entity. It enables collision detection, gravity, forces, and realistic object interactions.
Example:
val ball = Entity.create()
ball.setComponent(
  Physics(
    shape = "sphere",
    state = PhysicsState.DYNAMIC,
    density = 1.0f,
    restitution = 0.8f
  )
)

Signature

class Physics(linearVelocity: Vector3 = Vector3(0.0f, 0.0f, 0.0f), angularVelocity: Vector3 = Vector3(0.0f, 0.0f, 0.0f), dimensions: Vector3 = Vector3(0.5f, 0.5f, 0.5f), shape: String = "box", densityInternal: Float = 1.0f, applyForce: Vector3 = Vector3(0.0f, 0.0f, 0.0f), restitution: Float = 0.2f, frictionInternal: Vector3 = Vector3(0.5f, 0.0f, 0.0f), state: PhysicsState = PhysicsState.DYNAMIC) : ComponentBase

Constructors

Physics ( linearVelocity , angularVelocity , dimensions , shape , densityInternal , applyForce , restitution , frictionInternal , state )
Signature
constructor(linearVelocity: Vector3 = Vector3(0.0f, 0.0f, 0.0f), angularVelocity: Vector3 = Vector3(0.0f, 0.0f, 0.0f), dimensions: Vector3 = Vector3(0.5f, 0.5f, 0.5f), shape: String = "box", densityInternal: Float = 1.0f, applyForce: Vector3 = Vector3(0.0f, 0.0f, 0.0f), restitution: Float = 0.2f, frictionInternal: Vector3 = Vector3(0.5f, 0.0f, 0.0f), state: PhysicsState = PhysicsState.DYNAMIC)
Parameters
linearVelocity: Vector3
  : Initial linear velocity of the object in m/s (x, y, z)
angularVelocity: Vector3
  : Initial angular velocity of the object in rad/s (x, y, z)
dimensions: Vector3
  : Size of the collision shape for primitive shapes (width, height, depth)
shape: String
  : URL or path to the collision shape file (GLTF/GLB format) or primitive name ("box", "sphere")
densityInternal: Float
applyForce: Vector3
  : Force vector to apply to the object in Newtons (x, y, z)
restitution: Float
  : Bounciness coefficient (0.0 = no bounce, 1.0 = perfect bounce)
frictionInternal: Vector3
state: PhysicsState
  : Physics simulation state (STATIC, DYNAMIC, or KINEMATIC)
Returns

Properties

angularVelocity : Vector3
[Get][Set]
Initial angular velocity of the object in rad/s (x, y, z)
Signature
var angularVelocity: Vector3
applyForce : Vector3
[Get][Set]
Force vector to apply to the object in Newtons (x, y, z)
Signature
var applyForce: Vector3
cachable : BuildConfig.COMPONENTCACHE_LEVEL >= 1
[Get][Set]
Signature
open override var cachable: BuildConfig.COMPONENTCACHE_LEVEL >= 1
density : Float
[Get][Set]
Signature
var density: Float
densityInternal : Float
[Get][Set]
Internal storage for mass density (use density property instead)
Signature
var densityInternal: Float
dimensions : Vector3
[Get][Set]
Size of the collision shape for primitive shapes (width, height, depth)
Signature
var dimensions: Vector3
entID : Long
[Get][Set]
Signature
var entID: Long
friction : FrictionObject
[Get][Set]
Signature
var friction: FrictionObject
frictionInternal : Vector3
[Get][Set]
Internal storage for friction values (sliding, rolling, spinning). Use friction property instead.
Signature
var frictionInternal: Vector3
isDirty : Boolean
[Get][Set]
Signature
var isDirty: Boolean
linearVelocity : Vector3
[Get][Set]
Initial linear velocity of the object in m/s (x, y, z)
Signature
var linearVelocity: Vector3
recycled : Boolean
[Get][Set]
Signature
var recycled: Boolean
restitution : Float
[Get][Set]
Bounciness coefficient (0.0 = no bounce, 1.0 = perfect bounce)
Signature
var restitution: Float
shape : String
[Get][Set]
URL or path to the collision shape file (GLTF/GLB format) or primitive name ('box', 'sphere')
Signature
var shape: String
state : PhysicsState
[Get][Set]
Physics simulation state (STATIC, DYNAMIC, or KINEMATIC)
Signature
var state: PhysicsState
timeStamp : Long
[Get][Set]
Signature
var timeStamp: Long

Functions

applyMaterial ( material )
Signature
fun applyMaterial(material: PhysicsMaterial): Physics
Parameters
material: PhysicsMaterial
Returns
companion ()
Gets the companion object for this component.
The companion object provides metadata about the component.
Signature
open override fun companion(): ComponentCompanion
Returns
  The component's companion object
Throws
RuntimeException
  If the companion is not implemented
getComponentDataAttributeType ( key )
Gets the attribute type for the specified key.
Signature
fun getComponentDataAttributeType(key: Int): AttributePrimitive?
Parameters
key: Int
  The integer key to look up
Returns
  The attribute primitive type, or null if the key doesn't exist
getComponentDataAttributeType ( keyString )
Gets the attribute type for the specified string key.
Signature
fun getComponentDataAttributeType(keyString: String): AttributePrimitive?
Parameters
keyString: String
  The string key to look up
Returns
  The attribute primitive type
Throws
IllegalArgumentException
  If the key doesn't exist
getComponentDataKey ( key )
Gets the integer key associated with the specified string key.
Signature
fun getComponentDataKey(key: String): Int?
Parameters
key: String
  The string key to look up
Returns
Int?
  The integer key, or null if the string key doesn't exist
getComponentDataValue ( key )
Gets the value for the specified key.
Signature
fun getComponentDataValue(key: Int): Any?
Parameters
key: Int
  The integer key to look up
Returns
Any?
  The value associated with the key, or null if the key doesn't exist
getComponentDataValue ( keyString )
Gets the value for the specified string key.
Signature
fun getComponentDataValue(keyString: String): Any?
Parameters
keyString: String
  The string key to look up
Returns
Any?
  The value associated with the key, or null if the key doesn't exist
Throws
IllegalArgumentException
  If the key doesn't exist
getEnumClass ( key )
Gets the enum class associated with the specified string key.
Signature
fun getEnumClass(key: String): Class<out Enum<*>>?
Parameters
key: String
  The string key to look up
Returns
Class?
  The enum class, or null if the key doesn't exist or is not an enum
hasComponentData ( key )
Checks if this component has data for the specified key.
Signature
fun hasComponentData(key: Int): Boolean
Parameters
key: Int
  The integer key to check
Returns
Boolean
  True if the component has data for the key, false otherwise
hasComponentData ( keyString )
Checks if this component has data for the specified string key.
Signature
fun hasComponentData(keyString: String): Boolean
Parameters
keyString: String
  The string key to check
Returns
Boolean
  True if the component has data for the key, false otherwise
read ( e , cachable )
Reads component data from the specified entity.
Signature
fun read(e: Entity, cachable: Boolean)
Parameters
e: Entity
  The entity to read data from
cachable: Boolean
  Whether the component's data should be cached
recycle ()
Recycles this component by returning it to its pool.
If the component has a pool assigned, it will be returned to that pool for reuse.
Signature
fun recycle()
reset ()
Resets the component to its default state.
This method is called when a component is recycled to clear any state. Subclasses should override this method to reset their specific state.
Signature
open fun reset()
setComponentDataValue ( key , value )
Sets the value for the specified key.
Signature
fun setComponentDataValue(key: Int, value: Any): Boolean
Parameters
key: Int
  The integer key to set
value: Any
  The value to set
Returns
Boolean
  True if the value was set successfully, false otherwise
setComponentDataValue ( keyString , value )
Sets the value for the specified string key.
Signature
fun setComponentDataValue(keyString: String, value: Any): Boolean
Parameters
keyString: String
  The string key to set
value: Any
  The value to set
Returns
Boolean
  True if the key exists and the value was set, false otherwise
setPool ( pool , entID )
Sets the component pool and entity ID for this component.
This is used for component recycling to track which pool the component belongs to and which entity it was associated with.
Signature
fun setPool(pool: ComponentPool<*>, entID: Long)
Parameters
pool: ComponentPool
  The component pool this component belongs to
entID: Long
  The ID of the entity this component is associated with
toString ()
Signature
open override fun toString(): String
Returns
String
typeID ()
Returns the unique type ID of this component.
Each component type must have a unique ID for identification in the entity-component system.
Signature
open override fun typeID(): Int
Returns
Int
  The unique type ID for this component
write ( e )
Writes this component's data to the specified entity.
Signature
fun write(e: Entity)
Parameters
e: Entity
  The entity to write this component's data to

Companion Object

Companion Object Properties

angularVelocityData : Vector3AttributeData
[Get]
Signature
val angularVelocityData: Vector3AttributeData
angularVelocityId
[Get]
Signature
val angularVelocityId: 
applyForceData : Vector3AttributeData
[Get]
Signature
val applyForceData: Vector3AttributeData
applyForceId
[Get]
Signature
val applyForceId: 
attributeKeys_ : IntArray
[Get]
Signature
val attributeKeys_: IntArray
attributeTypeCounts_ : IntArray
[Get]
Signature
val attributeTypeCounts_: IntArray
attributeTypes_ : IntArray
[Get]
Signature
val attributeTypes_: IntArray
attrMetaData_ : Map
[Get]
Signature
val attrMetaData_: Map
createDefaultInstance : Function0
[Get]
Signature
open override val createDefaultInstance: () -> Physics
densityInternalData : FloatAttributeData
[Get]
Signature
val densityInternalData: FloatAttributeData
densityInternalId
[Get]
Signature
val densityInternalId: 
dimensionsData : Vector3AttributeData
[Get]
Signature
val dimensionsData: Vector3AttributeData
dimensionsId
[Get]
Signature
val dimensionsId: 
enumClassesMap_ : Map
[Get]
Signature
val enumClassesMap_: Map<Int, Class<out Enum<*>>>
frictionInternalData : Vector3AttributeData
[Get]
Signature
val frictionInternalData: Vector3AttributeData
frictionInternalId
[Get]
Signature
val frictionInternalId: 
id
[Get]
Signature
open override val id: 
keyStringToKeyIntMap_ : Map
[Get]
Signature
val keyStringToKeyIntMap_: Map<String, Int>
linearVelocityData : Vector3AttributeData
[Get]
Signature
val linearVelocityData: Vector3AttributeData
linearVelocityId
[Get]
Signature
val linearVelocityId: 
restitutionData : FloatAttributeData
[Get]
Signature
val restitutionData: FloatAttributeData
restitutionId
[Get]
Signature
val restitutionId: 
[Get]
Signature
val shapeData: StringAttributeData
shapeId
[Get]
Signature
val shapeId: 
stateData : EnumAttributeData
[Get]
Signature
val stateData: EnumAttributeData
stateId
[Get]
Signature
val stateId: 

Companion Object Functions

attributeKeys ()
Signature
open override fun attributeKeys(): IntArray
Returns
IntArray
attributeMetaData ()
Returns
Map
attributeTypeCountAvailable ()
Signature
open override fun attributeTypeCountAvailable(): Boolean
Returns
Boolean
attributeTypeCounts ()
Signature
open override fun attributeTypeCounts(): IntArray
Returns
IntArray
attributeTypes ()
Signature
open override fun attributeTypes(): IntArray
Returns
IntArray
dependents ()
Signature
open fun dependents(): IntArray
Returns
IntArray
enumClassesMap ()
Signature
open override fun enumClassesMap(): Map<Int, Class<out Enum<*>>>
Returns
Map
keyStringToKeyIntMap ( keyString )
Signature
open override fun keyStringToKeyIntMap(keyString: String): Int?
Parameters
keyString: String
Returns
Int?
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