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FeedbackManager Class

Extends MonoBehaviour
Manages the processing and playback of interaction feedback (haptics, audio, visuals, etc.).
It subscribes to an InteractionEventChannel to receive interaction events. For each event, it consults a FeedbackConfig for default feedback rules and checks for FeedbackSettings on the interaction source GameObject, which can suppress or override the default feedback. It also provides an interface for haptic playback via IHapticsPlayer.

Properties

Gets the active singleton instance of the FeedbackManager.

Public Statics

Checks if a FeedbackManager instance currently exists and is active.

Fields

Gets the FeedbackConfig currently assigned to this manager.

Protected Functions

virtual void OnEnable ( )
virtual void OnDisable ( )
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