VRC.PC.Performance.9
Updated: Jul 31, 2024
The app should render head-locked UI elements in a compositor layer to avoid judder if the app misses frames or runs with Asynchronous SpaceWarp.
Required - No, recommended
- Use Oculus Debug Tool to disable Asynchronous SpaceWarp (ASW).
- Look for judder in headlocked elements.
Objects should look just as smooth as if the app is running at 90 FPS (Rift) or 80 FPS (Rift S).