In the desktop editor, grabbable object button inputs (specifically CodeBlockEvents.OnIndexTriggerDown and CodeBlockEvents.OnButton2Down) are not functioning for testers. This issue has been ongoing since last year and currently affects testers, while editors can workaround the issue by toggling between Edit and Presentation modes. The problem hinders testing of gameplay systems, particularly combat mechanics, as input events do not fire for testers when interacting with grabbable objects. The expected behavior is for these events to fire correctly for both editors and testers without requiring an editor-mode reset.