User is experiencing errors after copying BatScript into VS Code from Section 5 of the Batting Cage tutorial. The issue occurs on a Windows 11 64-bit system with the Desktop Editor, using App Version 256.0.0.9.316 and Build ID 1967094420866039. The error details and specific code issues are not provided, but the user has supplied extensive system and application information, including device, OS version, and Unity Editor details.
The user is experiencing an issue where a default leaderboard, toggled to show on mobile and outside of their world, is not visible in the mobile app. The user suspects the issue may be related to their account, as they are no longer a Content Creator (CW) and have lost access to their worlds and the Rocksteady Creator Portal. The issue is reported on a specific app version (255.0.0.5.316) and build channel (release), with a build ID of 1975958549936554, on a Windows 11 (10.0.26100) 64-bit operating system, using a GamingPC (CyberPowerPC) hardware device.
A user is unable to find their recently published world in the worlds search. The issue occurred on the desktop editor, version 255.0.0.5.316, running on Windows 10 64bit, with a specific build ID and session ID. The world ID is 1067803579739486. The user accessed the editor through a deeplink and did not use the feedback button to report the issue.
The desktop editor crashes when attempting to open a specific world, 'The Betrayers escape room', while other worlds open normally. This issue started occurring after the last update. The crash happens on a Windows 11 (10.0.26200) 64-bit system, with the desktop editor version 255.0.0.5.316, build ID 1975958549936554, and session ID 365abb1b-d266-45db-b455-b4ac4bf3f060. The system has 510341 kb of Unity allocated memory, and the hardware is an HP Z2 Tower G9 Workstation Desktop PC.
The user is experiencing script synching issues with their world 'Humble Hearts' in the Desktop Editor, specifically with ownership and updates. The app is stating that script synching can cause problems with ownership, which the user does not want. The user is also experiencing issues loading community center items, despite having an updated headset and desktop. The user's editor can load the items, but the user is concerned about losing ownership of their creation. The issue is occurring on a Windows 11 64-bit device with the Desktop Editor app version 255.0.0.5.316.
The 'Optimized for Mobile' button is not available to press in the Desktop Editor. The issue occurs on a Windows 11 (10.0.26100) 64-bit system with the app version 255.0.0.5.316 and build ID 1975958549936554. The device used is a GamingPC (CyberPowerPC) with 551733 kb of Unity allocated memory. The issue was encountered in the World Configuration category of the Desktop Editor, with a session ID of 07ac5beb-cade-427c-9dde-34af59f7dcc4 and a world ID of 889073964004774.
User is experiencing issues with changes made to their world in the desktop editor not syncing to their Quest 3 VR glasses. Specifically, when uploading or deleting assets, or making changes to the world, these changes are visible on the desktop editor but not on the Quest 3. The issue persists across different worlds and after troubleshooting steps such as reinstalling the desktop editor, deleting previous files, and factory resetting the Quest 3 twice. The user has provided detailed information about their setup, including device, app version, build channel, and session ID, which may be useful for debugging purposes.
The feedback suggests integrating a programmatic interface, such as a local API or MCP-compatible server, into the Horizon Worlds desktop editor. This interface would allow external tools to read, create, modify, and delete objects and their properties within a world, enabling AI-assisted world building, automation workflows, and third-party tooling. The proposed solution aims to address the current limitation of manual world building through the GUI, which can be time-consuming and repetitive, especially for large or complex worlds. The integration would support various use cases, including AI-assisted world building, procedural generation, batch operations, external tool integration, accessibility, and community tooling. This feature would make Horizon Worlds a more attractive platform for professional and semi-professional developers, allowing them to leverage AI-assisted game development and external tools to improve their workflow.
The removal of VR capability from the Worlds app is a concern for users who have found communities and connections through this feature. Users are requesting that the VR capability be maintained, even if the primary focus shifts to the phone app, as it requires minimal effort to support. The feedback emphasizes the importance of preserving VR functionality for users who rely on it, particularly those without alternative communities elsewhere.
The issue is that the maximum player count in Player Settings keeps resetting to zero. The user reported that they published their game, Drifters, and noticed that the maximum player count was set to zero, causing issues with visitors. Every time they checked the settings, the maximum player count was zero, and when they changed it back to 32, it would reset to zero again. This issue occurs in the Desktop Editor, version 254.0.0.3.323, on Windows 11 (10.0.26200) 64bit, with Unity Allocated Memory of 509641kb.