Meta XR Audio SDK for FMOD provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.
Version 85.0 Release Notes
This will be the final version of the Meta XR Audio SDK. We are placing the SDK on feature freeze, meaning no further updates are planned.
What this means for developers:
The SDK remains available for download and can be integrated into new and existing projects.
The following versions are the last known-compatible versions:
Unity: Unity 6 (minimum: 2022.3.15f1)
Unreal Engine: 5.6
FMOD: 2.03
Wwise: 2025.1
We cannot guarantee compatibility with future versions of these engines/middleware.
Bug reports will be acknowledged but fixes are not guaranteed.
We understand this may require you to plan accordingly for long-term projects. Thank you for building on the Quest platform.
What’s Fixed
In Unreal, fixed crash that could occur when updating an Acoustic Geometry gizmo in the editor
Improvements
In Unreal, made the Activate, Deactivate, and DestroyComponent methods public on MetaXRAcousticGeometry