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Reduce App Deploy Time During Development

When you are building and testing your app, the build-deploy cycle can take a long time, and this can slow your development process. With the Meta Quest Integration for Unreal Engine, you can enable the Deploy compiled .so directly to device build option that enables you to skip APK packaging for a previously built project. This feature works by loading libraries from the /dataDir directory on the device that is associated with your app, instead of from within the APK.
This feature bypasses the normal Android APK build logic. If you make any code or manifest changes that require a new APK, you will need to disable this option temporarily to allow a new APK to be built and installed on your device.

Enable Deploy Compiled .so Directly to Device

To enable the Deploy compiled .so directly to device build option, click the Meta XR Tools menu at the top of the Unreal Engine screen and click the checkbox next to Deploy compiled .so directly to device.
Enabling the Deploy compiled .so directly to device build option
This option adds the following meta-data entry to the Android manifest to enable the app to load libraries from dataDir.
<meta-data android:name="com.oculus.extlib" android:value="true"/>
Note: The Deploy compiled .so directly to device build option is provided for development and debugging purposes only, and you must disable this setting before you upload your app to the Meta Horizon Store. No application will be accepted on the Store with this flag enabled.
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