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Mixed Reality Utility Kit Getting Started

Updated: Jul 24, 2024

Prerequisites

Installation

  • Starting from v67 MR Utility Kit is included in the Meta XR plugin and you can skip this step
  • For v66 and earlier you must install the standalone MR Utility Kit plugin:
    • Download MR Utility Kit (Make sure to get the same version as the Meta XR Plugin, e.g. if XR Plugin is v66, MR Utility Kit must be v66 as well)
    • Extract the MRUtilityKit folder from the .zip file to <UE5 Installation Folder>\Engine\Plugins\Marketplace. For example: C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace

Loading the sample project

Adding the MR Utility Kit Plugin to your own project

  • Create a new project or load your existing project.
  • In Unreal Editor select Edit > Project Settings > (in Plugins section) > Meta XR.
    1. In the General section, go to the XR API list, and then select Oculus OVRPlugin + OpenXR backend (current recommended).
    2. In the Mobile section, select Passthrough Enabled, Scene Support and Anchor Support.
Spatial Anchor Enabled
  • Follow the typical steps for adding a Passthrough Layer to an Unreal project.
  • v66 and earlier only: In Unreal Editor select Edit > Plugins from the menu and search for MR Utility Kit. If the plugin was installed successfully you should see it appear, enable the checkbox to active it. If you don’t see it in the list, check that plugin is present in the Engine\Plugins\Marketplace folder and restart the editor.
MRUtilityKit Plugin

Further reading

The Scene overview page contains relevant information about working with Scene in Unreal.
You can run the Unreal Editor using Link if you are on a PC. Keep in mind that the Passthrough image only appears in the headset. For Scene API, room data must exist before connecting device; disconnect Link, run Room Setup on your Quest, then reconnect Link.
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