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Input - Controllers and Hand Tracking

Updated: Sep 4, 2024
This section describes input handling for Meta Quest devices.
  • Touch Controller
    Touch controllers are the standard tracked controller for the Meta Quest and Rift headsets.
  • Hand Tracking
    Hand Tracking enables users’ hands as input devices. Hand Tracking can be enabled on its own or with controllers.
  • Haptics for Touch Controllers
    Describes how to use Unreal Blueprints to control haptic effects on Touch controllers.
  • Controller Input Mapping
    Describes how controller actions (such as thumbstick presses) map to the corresponding events that can be handled via Blueprints.
For information on how to enable a keyboard for text input, see Enable Keyboard Overlays for Text Input.
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