Controller Input and Tracking Best Practices
Updated: Aug 29, 2024
This topic describes several best practices you can use to efficiently implement engaging experiences using controller input and tracking.
Use controller visuals to improve the user experience
Add OculusXRMotionController components attached to each MotionController components (Left and Right) in your custom Pawn class and set the Skeleton Type to the appropriate hand to display controllers in the application.
To learn more about using controllers in XR applications in Unreal Engine, see the following guides: