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Get Foveated Rendering Method

This blueprint returns the current foveated rendering method, which can be one of the following:
  • Fixed Foveated Rendering (FFR) which renders full pixel-density in the center of the screen (the foveal region) and low pixel-density around the edge of the screen.
  • Eye-tracked foveated rendering, which moves the foveal region around to match where you’re looking using eye tracking.

Blueprint

Get Foveated Rendering Level blueprint

Arguments

  • None

Output

  • Return Value: Indicates the currently used method for foveated rendering, one of the following values:
    • EOculusXRFoveatedRenderingMethod::FixedFoveatedRendering: The device is using fixed foveated rendering.
    • EOculusXRFoveatedRenderingLevel::EyeTrackedFoveatedRendering: The Device is using eye-tracked foveated rendering.
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