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Set Foveated Rendering Level

This blueprint sets the foveated rendering setting. Fixed Foveated Rendering (FFR) renders full pixel-density in the center of the screen (the foveal region) and low pixel-density around the edge of the screen. Dynamic Eye-tracked foveated rendering on the other hand, moves the foveal region around to match where you’re looking using eye tracking.

Blueprint

Get Foveated Rendering Level blueprint

Inputs

  • Level: the rendering level
    • EOculusXRFoveatedRenderingLevel::Off (index = 0): No reduction of resolution. (Default)
    • EOculusXRFoveatedRenderingLevel::Low (index = 1): The lowest level of resolution reduction.
    • EOculusXRFoveatedRenderingLevel::Medium (index = 2): The medium level of resolution reduction.
    • EOculusXRFoveatedRenderingLevel::High (index = 3): A high level of resolution reduction.
    • EOculusXRFoveatedRenderingLevel::HighTop (index = 4): The highest level of resolution reduction, with more foveation at the top.
  • Is Dynamic: use dynamic rendering (if this device supports it)

Output

None.
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