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Add Loading Splash Screen

Updated: Sep 4, 2024
Adds a splash screen with parameters to the application.

Overview

This Blueprint adds a splash screen, with a set of parameters, to the application. You can have a single splash screen or add multiple splash screens, in which case they will all be visible whenever a splash screen is displayed. You can think of the individual splash screens as components of the actual splash screen that the user will see.
The currently added splash screens are displayed whenever the user moves from one level to another, if you have called Enable Auto-Loading Splash Screen.
For additional information about splash screens, see:

Blueprint

Add loading screen splash

Arguments

Note: All position and rotation arguments are available for PC-VR use. However, Meta Quest devices use only Texture and Clear Before Add.
  • Texture: A texture asset to be used for the splash.
  • Translation in Meters: PC VR only. Initial translation of the center of the splash screen, in meters.
  • Rotation: PC VR only. The initial rotation value for the splash screen, with the origin at the center of the splash screen.
  • Size in Meters: PC VR only. Size of the quad containing the splash screen, in meters.
  • Delta Rotation: PC VR only. The rotation you want to incrementally add in each subsequent frame, which makes the quad (containing the splash screen) rotate about its center.
  • Clear Before Add: If true, clears splashes before adding a new one.

Output

  • No output.
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