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Layer Filters - SuperSampling and Sharpening with MQSR

Updated: Sep 4, 2024
Note: SuperSample Filtering and Sharpen Filtering are not currently supported in v67 or below of the Meta XR Plugin or any version of the Oculus VR plugin

Stereo Layer

Assume a stereo layer has already been created by following VR Compositor Layers and you are ready to choose its filters.
In v68 and above Meta XR Plugin versions, add one or multiple filter types in Additional Flags: Additional Flags Combo Box
While in v67 and below, select the filter type in diferent checkboxes like Bicubic Filtering, SuperSample Filtering and Sharpen Filtering: SuperSample Filtering CheckboxSharpen Filtering Checkbox
  1. Bicubic Filtering is to enable GPU hardware bicubic filtering tuned for Quest’s display to enjoy additional fidelity when presenting VR imagery.
    Note: Bicubic filtering requires more GPU resources as the kernel footprint increases. This is especially true for trilinear minification as it requires two bicubic calculations from separate mip-levels. If used directly for compositor layers, the increased GPU costs will manifest itself in composition timing, which may lead to frame drops and negatively impact the VR experience. You should weigh the increased visual fidelity against the additional GPU resources required to offer the best VR user-experience.
  2. SuperSample and Sharpen related filters.
    Auto Filtering allows the runtime to automatically apply layer filter (Sharpen or Supersampling) to improve visual quality.
    Note: SuperSample Filtering and Sharpen Filter cannot be both enabled unless Auto Filtering is enabled.
    SuperSample Filtering is to reduce flicker artifacts.
    • Normal SuperSampling - An efficient two-tap filter which alters the sampling pattern every other frame to approximate a more computationally expensive four-tap filter. For most use cases, the quality is indistinguishable from the four-tap filter with reduced computation costs.
    • Quality SuperSampling - A more expensive four-tap filter which performs conventional supersampling with no temporal component.
    Sharpen Filtering is to sharpen the filter.
    • Normal Sharpening - An efficient three-tap sharpening algorithm, which alters the sampling pattern every other frame to approximate a more computationally expensive five-tap filter.
    • Quality Sharpening - Meta Quest Super Resolution (MQSR) which is a single-pass spatial upscaling and sharpening technique optimized to run on Meta Quest devices.
    Note: For more information, see Super Resolution Blog.

Projection Layer

Sharpen Filtering can be applied to projection layer with below Blueprint.
Note: SuperSample Filtering CANNOT be applied to projection layer.
Sharpen Filtering Checkbox
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