HandGrabExample Scene
Updated: Nov 3, 2025
The
HandGrabExamples scene showcases use of the
HandGrabInteractor and
HandGrabInteractable, the components used to implement grab interactions. These types of interactions are integral in creating fun and engaging experiences for users.
By the end of this document, you will be able to:
- Identify the different types of hand grab interactions.
- Implement hand grab interactions in your Unity projects.
- Understand the effects of different hand poses on interaction quality.
The HandGrabExample scene can be found in the Unity Project window under Assets > Samples > Meta XR Interaction SDK > VERSION > Example Scenes.
Note: You might need to import the sample from Interaction SDK’s Sample section in Unity Package Manager.
- The Virtual Object demonstrates a simple pinch selection with no hand grab pose.
- The Key demonstrates pinch-based grab with a single hand grab pose
- The Torch demonstrates curl-based grab with a single hand grab pose (with rotational symmetry)
- The Cup demonstrates multiple pinch and palm capable grab interactables with associated hand grab poses.
- All hand grab poses demonstrate finger freedom on certain joints during grab.
- All items allow for transferring between hands.
- The scene also works with controllers, which are represented as hands.
PLease see the following for more information on setting up and using grab interactions: