ComprehensiveRigExample Scene
Updated: Nov 3, 2025
The ComprehensiveRigExample scene showcases many interactions working properly together in a single scene. The scene includes the following interactions: Poke, Ray, Grab, Hand Grab, Hand Grab Use, Grab with Ray, Distance Grab, and Throw, all of which work with hands and controllers.
The ComprehensiveRigExample scene can be found in the Unity Project window under Assets > Samples > Meta XR Interaction SDK > VERSION > Example Scenes.
Note: You might need to import the sample from Interaction SDK’s Sample section in Unity Package Manager.
The panel can be selected using ray or grab and then manipulated in space. To deactivate the rotation constraint, in the
PanelWithManipulators_UIExample GameObject’s
GrabFreeTransformer component, you can clear the
Constrain checkbox.
- The chess piece can be grabbed and thrown.
- The spray bottle can be grabbed and thrown, and its trigger can be squeezed.
- The curved UI can be swiped, scrolled, and clicked.
- The golden polygon mesh can be distance grabbed and then transformed. When it’s grabbed, a ghost mesh appears.
- The cup demonstrates multiple pinch and palm capable grab interactables with associated hand grab poses.
- The purple polygon can be distance grabbed and transformed. A circular reticle appears whenever it’s hovered.
- You can teleport anywhere in the scene, turn on the spot, and teleport to locomotion hotspots.
Design guidelines are Meta’s human interface standards that assist developers in creating user experiences.