Create the Comprehensive Interaction Rig
Updated: Aug 7, 2025
In Interaction SDK, the rig is a predefined collection of GameObjects that enable you to see your virtual environment and initiate actions, like a grab, a teleport, or a poke. The rig is contained in a prefab called OVRInteractionComprehensive, it requires a working camera rig, and will add support for hands, controllers, and controller driven hands to your scene.
Adding the Comprehensive Interaction Rig
Using Quick Actions is the fastest and recommended way of adding the Comprehensive Interaction Rig to your scene, since it will manage all the references automatically and offer all the options together in a wizard.
Delete the default Main Camera if it exists since since Interaction SDK uses its own camera rig.
Right click on the Hierarchy and select the Interaction SDK > Add OVR Interaction Rig Quick Action.
If you have an OVRCameraRig in the scene, it will appear referenced in the wizard, click Fix All if there is no camera rig so the wizard creates one.
If you don’t need smooth locomotion in your scene, disable the Smooth Locomotion option or your camera might fall infinitely when starting the scene if there is no ground collider present.
In Unity its not possible to save modifications to a rig prefab in a package folder directly, but Unity 2022+ can create a copy of the prefab for you to overwrite as needed. Select Generate as Editable Copy and set the Prefab Path to store a intermediary copy of the rig prefab so you can store as many overrides as needed.
If you want to further customize the rig, adjust the settings in the wizard. For details on the available options, please see the
OVR Interaction Rig Quick Action documentation.
Click Create to add the OVR Interaction Rig to the scene.
In the Hierarchy, select the OVRCameraRig.
On the Inspector tab, go to OVR Manager > Quest Features, and then on the General tab, in the Hand Tracking Support list, select Controllers and Hands, Hands Only or Controllers only depending on your needs. The Hands Only option lets you use hands as the input modality without any controllers.