Asset Library
Updated: Dec 12, 2025
New in Meta XR Core SDK v83
The Asset Library is available in Meta XR Core SDK v83 and later. The Asset Library is a collection of 3D models generated by AI that you can use to rapidly prototype
and produce your scenes in Unity Editor. All assets are free to use and provide four levels of detail (LOD) to help you
optimize your scene for performance or detail.
This guide provides instructions on how to search for assets and add them to your project.
Before proceeding with this tutorial, complete the setup steps outlined in
Set up Unity for VR development
to create a project with the necessary dependencies.
Confirm that Meta XR Core SDK v83 or later is installed in your project.
Step 1: Access the library
To open the library’s search interface, select Meta XR Tools > Asset Library from the menu at the top of your editor.
After you select Asset Library, you’ll be prompted to log into your Meta account.
Select Log into existing Meta account and submit your credentials or register for a new account.
Step 3: Search the library for assets
Enter a description of the asset you want and click Search. The library displays a list of assets
matching your search text.
Step 4: Select an asset and add it to your scene
Select the Level of Detail (LOD) setting that best meets your visual fidelity and performance balance requirements.
For example, LOD 0 is the most detailed and has the highest polycount, which increases CPU and memory usage.
LOD 3 is the least detailed and uses the least CPU and memory.
Click + (plus symbol) in the bottom right corner to add the asset to the current scene.
Confirm that you see the asset in the Hierarchy pane.
Unable to locate the Asset Library
If the Asset Library is missing from the menu, make sure that the Meta XR Core SDK v83 or later is installed
in your project. Restart Unity Editor and open your project to refresh the menu options.
Search returned a system error
If your search returns with an error, click Try again to continue. This resubmits the search, which might avoid
transient issues.