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Create new XR projects in MQDH

Updated: Nov 20, 2025
Meta Quest Developer Hub (MQDH) offers a convenient way to start a new XR project, preconfigured for Meta Quest device development. To download MQDH, follow the instructions in Get started with Meta Quest Developer Hub.
To get started, follow the steps below to generate and open a new project.

Unity XR project creation flow in MQDH

Step 1: Open MQDH and navigate to XR projects

  1. Launch Meta Quest Developer Hub.
  2. In the left sidebar, click XR Projects.
Empty XR Project Tool
  1. If the app cannot find Unity installed in the default location, follow the instructions to download and install it.
  2. Click Create project in the top right corner.

Step 2: Fill in your project details

  1. You should see a dialog titled Create Unity XR project.
Dialog XR Project Tool
  1. Select values for the following fields:
FieldDescription
Name
A descriptive name for your project. Limit: 100 characters.
Location
The folder on your computer where you want to save the new project.
Version
The Unity Editor version 6.1, which starts with “6000.1”, or a later version.

Step 3: Choose a configuration

In the Configuration section, set the following fields:
FieldDescription
XR Plugin
Provider plugin package. Select OpenXR.
SDKs
The Meta XR SDKs to install with the project. Select All to install all Meta XR packages found in the All-in-One SDK
OculusXR plugin deprecation notice
The OculusXR plugin is deprecated and no longer receives updates or support for the latest Meta Quest features.
The following screenshot shows the XR Plugin selection:
Plugins configuration selection
The following screenshot shows the SDKs selection:
SDKs configuration selection

Create the project

  1. Click Create at the bottom of the dialog to start generating the project. You should see a loading status, such as Processing · 15%.
    Progress XR Project Tool
  2. Once the project generation completes, your project automatically opens in Unity Editor.

New project contents

Your new project comes preconfigured with:
  • Meta Quest-compatible settings for VR development
  • SDKs and plugins based on your choices
  • Default folder structure

Next steps

After the project is created, you can:

See also

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