Create new XR projects in MQDH
Updated: Nov 20, 2025
Meta Quest Developer Hub (MQDH) offers a convenient way to start a new XR project, preconfigured for Meta Quest
device development. To download MQDH, follow the instructions in
Get started with Meta Quest Developer Hub.
To get started, follow the steps below to generate and open a new project.
Unity XR project creation flow in MQDH
Step 1: Open MQDH and navigate to XR projects
Launch Meta Quest Developer Hub.
In the left sidebar, click XR Projects.
If the app cannot find Unity installed in the default location, follow the instructions to download and install it.
Click Create project in the top right corner.
Step 2: Fill in your project details
- You should see a dialog titled Create Unity XR project.
- Select values for the following fields:
| Field | Description |
|---|
Name | A descriptive name for your project. Limit: 100 characters. |
Location | The folder on your computer where you want to save the new project. |
Version | The Unity Editor version 6.1, which starts with “6000.1”, or a later version. |
Step 3: Choose a configuration
In the Configuration section, set the following fields:
| Field | Description |
|---|
XR Plugin | Provider plugin package. Select OpenXR. |
SDKs | The Meta XR SDKs to install with the project. Select All to install all Meta XR packages found in the All-in-One SDK |
OculusXR plugin deprecation notice
The OculusXR plugin is deprecated and no longer receives updates or support for the latest Meta Quest features. The following screenshot shows the XR Plugin selection:
The following screenshot shows the SDKs selection:
Click Create at the bottom of the dialog to start generating the project. You should see a loading status, such as Processing · 15%.
Once the project generation completes, your project automatically opens in Unity Editor.
Your new project comes preconfigured with:
- Meta Quest-compatible settings for VR development
- SDKs and plugins based on your choices
- Default folder structure
After the project is created, you can: