Configure the Target Platform for Wwise in Unity Projects
End-of-Life Notice for Oculus Spatializer Plugin
This documentation is no longer being updated and is subject for removal.
Add the Oculus Spatializer plugin after installing the Wwise Integration Package to your Unity projects.
Audiokinetic provides Wwise integration for Unity projects through the Wwise Integration Package, allowing Wwise to be used in Unity games.
for more information.
Before you can add Wwise sound banks to your Unity scene that include spatialized audio, you must add the appropriate spatializer plugin to your Unity project.
Each Unity target platform (Android, macOS, x86, x86_64) has its own plugin you must add.
- Navigate to the Oculus Spatializer Wwise download package folder that matches your version of Wwise.
- Copy
\Win32\bin\plugins\OculusSpatializerWwise.dll to the {Unity Project}\Assets\Wwise\Deployment\Plugins\Windows\x86\DSP\ folder.
- Navigate to the Oculus Spatializer Wwise download package folder that matches your version of Wwise.
- Copy
\x64\bin\plugins\OculusSpatializerWwise.dll to the {Unity Project}\Assets\Wwise\Deployment\Plugins\Windows\x86_64\DSP\ folder.
- Navigate to the
Wwise20xx/Mac folder in your Oculus Spatializer Wwise download package. - Copy
libOculusSpatializerWwise.dylib to the {Unity Project}/Assets/Wwise/Deployment/Plugins/Mac/DSP/ folder.
- Navigate to the
Wwise20xx\Android folder in your Oculus Spatializer Wwise download package. - Copy
libOculusSpatializerWwise.so to the {Unity Project}\Assets\Wwise\Deployment\Plugins\Android\armeabi-v7a\DSP\ folder.