Design

Sliders: Implementation

Updated: Feb 26, 2026
Resources and platform-specific guidance for implementing sliders in immersive experiences.

Resources

Design
Open in Figma. Change themes for specific components or entire pages and customize elements to fit your design system.
Unity
The Meta Horizon OS UI Set includes pre-built slider prefabs. Install the Meta Interaction SDK, set up a UI canvas, and add slider prefabs with built-in themes, states, and multi-input support.

Meta Horizon OS UI Set: Pre-built slider prefabs with customizable themes
Creating interactable UIs: Overview of UI creation workflows
Unreal
Create sliders using standard UMG Slider or custom Widget Blueprints, then wrap them with the Interaction SDK to enable poke and ray interactions.

Interactable widgets: Make UMG slider widgets interactable via poke and ray
Meta Spatial SDK
Import the slider component directly into your Jetpack Compose layout. The component includes built-in spatial theming, value tracking, and interaction handling.

Slider: Spatial slider component with built-in states and theming
UI overview: Full component library for spatial experiences
Web
Use the spatial UI framework primitives to construct slider components, or define them with UIKitML markup.

Spatial UI concepts: Architecture for building interactive UI in WebXR
UIKit: UI primitives for constructing slider components
Android Apps
Use standard Android UI components (Views or Jetpack Compose) for sliders. Follow the Horizon OS design requirements for minimum hit target sizing (48dp), hover states, and color contrast.

Design requirements: Hit targets, hover states, color, and typography for Android apps
Features overview: Available platform features for Android apps
Did you find this page helpful?