Design

Hands-based interactions examples

Updated: Feb 19, 2025
Hands-based interaction examples are essential for developers and designers creating intuitive and immersive experiences on Meta Quest devices. They illustrate best practices, showcase hand tracking capabilities, and inspire engaging user interfaces and gameplay. For more ideas, explore additional sample projects and community showcases on the oculus-samples GitHub.

Third-party examples

Main blog post image.
For third-party examples, check out this blog post and see how hand interactions are opening new possibilities for VR developers.

Interaction SDK samples

GIF showing computer vision of hands being tracked
The Interaction SDK Samples serve as the official reference for all interactions in the Presence Platform Interaction SDK package. They provide the best starting point to explore hand-based interaction types such as object manipulation, UI controls, and gesture recognition.

First Hand

Image showing First hand app
First Hand is Meta’s official hand tracking demo. You use switches, levers, and virtual UIs to solve puzzles and build robotic gloves. Then, you test their superpowers. This demo showcases natural hand interactions and object manipulation.

Move fast

Image showing Move fast app
Move Fast showcases the Interaction SDK’s capabilities for fast-action, fitness apps. This short experience offers a fun workout by letting you punch, chop, and block with your real hands. It demonstrates how hand tracking supports energetic, responsive gameplay.

Next steps

More design resources on hands

Designing experiences

Explore more design guidelines and learn how to design great experiences for your app:

Developing experiences

For technical information, start from these development guidelines:

Meta Spatial SDK

Unity

Unreal

Did you find this page helpful?