
🧲 Acquire | ➜ Aid player discovery by curating a strong product details page (PDP) and other marketing assets. ➜ Develop a New User Experience (NUX) with best practices in mind to engage and retain users. |
⭐ Engage | ➜ Plan and design holiday events that encourage repeat visits season after season and year after year. ➜ Balance your economy and progression, so players have a reason to work towards in-game goals. |
🤝 Retain | ➜ Define and build a strong community off-platform with services like Discord or social channels. ➜ Build fun and rewarding core loops that players will want to experience over and over again. |
💰 Monetize | ➜ Design your in-game store with best practices. ➜ Develop a robust game economy and quality content offerings that motivate players to purchase. Update offerings regularly to ensure players have a reason to return. |
📊 Analyze | ➜ Design in-game programmatic events to help pinpoint engagement issues from the Store to in-game quests. ➜ Test and refine your New User Experience (NUX) funnel. ➜ Audit your store with telemetry. ➜ Let player behavior and analytics guide your content creation and updates. |
Article | Description | Tags | Audience |
Strategies for building a high-converting Product Details Page (PDP).
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Acquire
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VR & Worlds
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Ten essential best practices for designing a sticky New User Experience.
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Acquire, Engage
|
Worlds
| |
What players expect when they first entire your world on mobile.
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Acquire, Engage
|
Worlds
| |
Using core loops to keep players returning.
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Engage, Retain
|
VR & Worlds
| |
A roadmap for planning recurring seasonal events.
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Engage, Retain
|
VR & Worlds
| |
Design principles for crafting memorable holiday events.
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Engage, Retain
|
VR & Worlds
| |
Best practices for driving revenue with In-App Purchases.
|
Monetize
|
VR & Worlds
| |
Tactical execution steps for your monetization strategy.
|
Monetize
|
VR & Worlds
| |
Techniques for teaching game mechanics during onboarding.
|
Acquire
|
VR & Worlds
| |
Advanced tips for refining your first time user flow.
|
Acquire
|
VR & Worlds
| |
Exploring the unique mobile development landscape.
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Engage
|
Worlds
| |
A deep dive into the Premium revenue model.
|
Monetize
|
VR & Worlds
| |
A deep dive into the Free-to-Play revenue model.
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Monetize
|
VR & Worlds
| |
The Dos and Don’ts of shifting to a Free-to-Play economy.
|
Monetize
|
VR & Worlds
| |
An introduction to designing a mobile game economy.
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Engage, Monetize
|
VR & Worlds
| |
How to balance progression in a mobile game economy.
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Engage, Monetize
|
VR & Worlds
| |
How to design your store and digital offerings to create a robust mobile game economy.
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Engage, Monetize
|
VR & Worlds
| |
How to use live ops and tracking to test and improve your mobile game economy.
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Engage, Monetize
|
VR & Worlds
| |
A general introduction to design for live services.
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Retain, Analyze
|
VR & Worlds
| |
How to acquire and engage users in a live services framework.
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Retain, Analyze
|
VR & Worlds
| |
How to monetize and design content for players in a live services framework.
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Retain, Analyze
|
VR & Worlds
| |
How to monitor, track, and optimize your game, store and economy within a live services framework.
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Retain, Analyze
|
VR & Worlds
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